//Update called per frame void Update() { if (scoreIncrease) { scoreCount += pointsPerSeconds * Time.deltaTime; } if (scoreCount > highScoreCount) { highScoreCount = scoreCount; PlayerPrefs.setFloat("High Score", highScoreCount); } scoreText.text = "Score: " + Mathf.Round(scoreCount); highScoreText = "High Score: " + Mathf.Round(highScoreCount); }