protected override void Execute(List <GameEntity> entities) { //屏幕扭曲特效 SpecialEffect.ScreenDistorted(context, BeginBattle); //禁止玩家行动 TOUCH_Controller.Instance.DisablewalkStick(); TOUCH_Controller.Instance.EnableroatateStick(); //存储玩家当前位置 playerPrefs.SetVector3("playPrePos", PlayerController.Instance.transform.position); }