protected override void Execute(List <GameEntity> entities)
    {
        //屏幕扭曲特效
        SpecialEffect.ScreenDistorted(context, BeginBattle);

        //禁止玩家行动
        TOUCH_Controller.Instance.DisablewalkStick();
        TOUCH_Controller.Instance.EnableroatateStick();

        //存储玩家当前位置
        playerPrefs.SetVector3("playPrePos",
                               PlayerController.Instance.transform.position);
    }