private object SetLevelGain(float value)
    {
        var intValue = (int)value;

        if (intValue < -10)
        {
            intValue = -10;
        }
        else if (intValue > 40)
        {
            intValue = 40;
        }
        _levelGain = intValue;
        _audioLevelTracker.gain = intValue;
        PlayerPrefHelper.SetLevelGain(intValue);
        _levelGainData.text = intValue.ToString();
        return(true);
    }