Exemple #1
0
    private void CollideBird()
    {
        movement.Jump(upSpeed);
        var acce = ItemManager.Instance.GetItemImpact("Star") * 2;

        movement.Accelerate(acce);
    }
Exemple #2
0
    //tem que ser update porque mexe com a física do player
    void FixedUpdate()
    {
        var vertical = Input.GetAxisRaw("Vertical");

        if (vertical > 0)
        {
            pm.Accelerate();
        }
        else if (vertical < 0)
        {
            pm.Reverse();
        }

        var horizontal = Input.GetAxisRaw("Horizontal");

        if (horizontal < 0)
        {
            pm.StrafeToLeft();
        }
        else if (horizontal > 0)
        {
            pm.StrafeToRight();
        }

        var roll = Input.GetAxis("Roll");

        if (roll > 0)
        {
            ma.RollRight();
        }
        else if (roll < 0)
        {
            ma.RollLeft();
        }

        var fire = Input.GetAxisRaw("Fire");

        if (fire > 0)
        {
            pw.Shoot();
        }
    }
Exemple #3
0
 void Update()
 {
     if (canPassInput)
     {
         if (UnityEngine.Input.GetKey(KeyCode.UpArrow))
         {
             playerMovement.Accelerate();
         }
         if (UnityEngine.Input.GetKey(KeyCode.LeftArrow))
         {
             playerMovement.Turn(false);
         }
         if (UnityEngine.Input.GetKey(KeyCode.RightArrow))
         {
             playerMovement.Turn(true);
         }
         if (UnityEngine.Input.GetKeyDown(KeyCode.Space))
         {
             playerShooting.Shoot();
         }
     }
 }