// #pragma warning restore 0649

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (active == true)
        {
            if (collision.CompareTag("Player"))
            {
                PlayerMovement pm = collision.GetComponent <PlayerMovement>();

                pm.AddRocketBoost(boost);
                active = false;
                StartCoroutine(Recharge());
            }
        }
    }