// Start is called before the first frame update void Start() { //scoreManager = FindObjectOfType<ScoreManager>(); mFindMatches = FindObjectOfType <FindMatches>(); blankSpaces = new bool[width, height]; dots = new GameObject[width, height]; breakableTiles = new BackgroundTile[width, height]; SetUp(); }
// Start is called before the first frame update void Start() { isColumnBomb = false; isRowBomb = false; isColorBomb = false; isAdjacentBomb = false; hintManager = FindObjectOfType <HintManager>(); mBoard = GameObject.FindObjectOfType <Board>(); findMatches = FindObjectOfType <FindMatches>(); if (this.gameObject.GetComponent <CircleCollider2D>() == null) { this.gameObject.AddComponent <CircleCollider2D>(); } /* * * row = targetY; * column = targetX; * * prevRow = row; * prevColumn = column;*/ }