void OnMoveStart(GameObject go)
 {
     if (PlayerMoveControl.moveStart != null)
     {
         PlayerMoveControl.moveStart();
     }
 }
 void OnMoveStart(UnityEngine.EventSystems.PointerEventData evenData, GameObject go)
 {
     if (PlayerMoveControl.moveStart != null)
     {
         PlayerMoveControl.moveStart();
     }
 }
 void OnMoveStart(UnityEngine.EventSystems.PointerEventData evenData, GameObject obj, EventTriggerListener etl)
 {
     if (PlayerMoveControl.moveStart != null)
     {
         PlayerMoveControl.moveStart();
     }
 }