void OnMoveStart(GameObject go) { if (PlayerMoveControl.moveStart != null) { PlayerMoveControl.moveStart(); } }
void OnMoveStart(UnityEngine.EventSystems.PointerEventData evenData, GameObject go) { if (PlayerMoveControl.moveStart != null) { PlayerMoveControl.moveStart(); } }
void OnMoveStart(UnityEngine.EventSystems.PointerEventData evenData, GameObject obj, EventTriggerListener etl) { if (PlayerMoveControl.moveStart != null) { PlayerMoveControl.moveStart(); } }