void OnMoveStart(UnityEngine.EventSystems.PointerEventData evenData, GameObject obj, EventTriggerListener etl) { if (PlayerMoveControl.moveStart != null) { PlayerMoveControl.moveStart(); } }
void OnMoveStart(UnityEngine.EventSystems.PointerEventData evenData, GameObject go) { if (PlayerMoveControl.moveStart != null) { PlayerMoveControl.moveStart(); } }
void OnMoveStart(GameObject go) { if (PlayerMoveControl.moveStart != null) { PlayerMoveControl.moveStart(); } }
// Use this for initialization void Awake() { Instance = this; _mTransform = transform; moveEnd = OnMoveEnd; moveStart = OnMoveStart; }
void OnDragOut(UnityEngine.EventSystems.PointerEventData evenData, GameObject go) { _drag = false; mTrans.localPosition = Origin; if (PlayerMoveControl.moveEnd != null) { PlayerMoveControl.moveEnd(); } }
public void Start() { canBeHit = true; animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); hearts = GameObject.FindGameObjectsWithTag("Heart"); playerMoveControl = GetComponent <PlayerMoveControl>(); UpdateHearts(); }
void OnDragOut(GameObject go) { _drag = false; mTrans.localPosition = Origin; if (PlayerMoveControl.moveEnd != null) { PlayerMoveControl.moveEnd(); } }
// Use this for initialization void Start() { instance = this; latency = Launcher.latency; elapsedTime -= 2 * BgaManager.Instance.MsPerBeat + BgaManager.Instance.MsOffset + latency; playerControl = player.GetComponent <PlayerMoveControl>(); judgeText = judgeObject.GetComponent <Text>(); }
void Start() { VCam = GameObject.Find("Camera").GetComponentInChildren <Cinemachine.CinemachineVirtualCamera>(); Player = GameObject.Find("Player").GetComponentInChildren <PlayerMoveControl>(); GameObject WhitecellObject = GameObject.Find("Whitecell"); if (WhitecellObject) { Whitecell = WhitecellObject.GetComponent <WhitecellControl>(); } }
void StartGame() { Time.timeScale = 1f; // 정상 시간흐름 Instantiate(player, StartingPos, StartingRotate); playerInstance = GameObject.FindWithTag("Player"); playerMoveControl = playerInstance.GetComponent <PlayerMoveControl>(); playerHealth = playerInstance.GetComponent <PlayerHealth>(); playerAttack = playerInstance.GetComponent <PlayerAttack>(); playerHealth.health = playerHealth.maxHealth; // 풀피로 시작 UpdateStatusText(); }
void Start() { PlayerRb = GetComponent <Rigidbody2D>(); Move = GetComponent <PlayerMoveControl>(); }
void Start() { Move = GetComponent <PlayerMoveControl>(); }