public void Untrap() { Trapped = false; Move.enabled = true; PlayerRb.simulated = true; SetImmue(); PlayerRb.velocity = new Vector2(Move.GetMaxHorizontalSpeed(), Move.GetMaxVerticalSpeed() * Mathf.Sign(Move.GetGravityScale())); }
public void AttachAntibody() { ++AntibodyAttached; Move.SetMaxHorizontalSpeed(Move.GetMaxHorizontalSpeed() - 2); }