private void Start() { if (PlayerManager.ActivePlayer()) { Destroy(PlayerManager.ActivePlayer().gameObject); } if (Cursor.lockState == CursorLockMode.Locked) { Cursor.lockState = CursorLockMode.None; } }
private void Start() { if (PlayerManager.ActivePlayer()) { Destroy(PlayerManager.ActivePlayer().gameObject); } if (Cursor.lockState == CursorLockMode.Locked) { Cursor.lockState = CursorLockMode.None; } }