private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("Player")) { gameObject.SetActive(false); // Prevent double activation SlowMotion.StartSlowMotion(); player.ActivateLaser(); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("Player")) { gameObject.SetActive(false); // Prevent double activation SlowMotion.StartSlowMotion(); player.ActivateLaser(); } }