public override void OnPlayerEnteredRoom(Player player) { Debug.Log("PlayerListingMenu: OnPlayerEnteredRoom()"); PlayerListingEntry listing = Instantiate(_playerListing, _content); listing.SetPlayerInfo(player); _listings.Add(listing); Debug.Log("PlayerListingMenu: Number of entries in _listings: " + _listings.Count); }
void Start() { foreach (Player player in PhotonNetwork.PlayerList) { PlayerListingEntry listing = Instantiate(_playerListing, _content); listing.SetPlayerInfo(player); _listings.Add(listing); } }
void Start() { GameObject lE = (GameObject)Instantiate(MainMenuRoot.singleton.lobbyMenu.playerListingPrefab, transform.position, transform.rotation); listEntry = lE.GetComponent <PlayerListingEntry>(); listEntry.ready.onClick.AddListener(delegate { ChangeReadyStatus(); }); listEntry.characterOne.onClick.AddListener(delegate { SelectCharacterOne(); }); listEntry.characterTwo.onClick.AddListener(delegate { SelectCharacterTwo(); }); }