Beispiel #1
0
    public override void OnPlayerEnteredRoom(Player player)
    {
        Debug.Log("PlayerListingMenu: OnPlayerEnteredRoom()");
        PlayerListingEntry listing = Instantiate(_playerListing, _content);

        listing.SetPlayerInfo(player);
        _listings.Add(listing);
        Debug.Log("PlayerListingMenu: Number of entries in _listings: " + _listings.Count);
    }
Beispiel #2
0
 void Start()
 {
     foreach (Player player in PhotonNetwork.PlayerList)
     {
         PlayerListingEntry listing = Instantiate(_playerListing, _content);
         listing.SetPlayerInfo(player);
         _listings.Add(listing);
     }
 }
Beispiel #3
0
    void Start()
    {
        GameObject lE = (GameObject)Instantiate(MainMenuRoot.singleton.lobbyMenu.playerListingPrefab, transform.position, transform.rotation);

        listEntry = lE.GetComponent <PlayerListingEntry>();
        listEntry.ready.onClick.AddListener(delegate { ChangeReadyStatus(); });
        listEntry.characterOne.onClick.AddListener(delegate { SelectCharacterOne(); });
        listEntry.characterTwo.onClick.AddListener(delegate { SelectCharacterTwo(); });
    }