Exemple #1
0
    void Shooting()
    {
        gunShoot.Play();
        animator.SetTrigger("Shoot");
        shootParticle.Play();
        RaycastHit hit;
        Vector3    direction = shootPoint2.transform.position - shootPoint1.transform.position;

        if (Physics.Raycast(shootPoint1.transform.position, direction, out hit, Mathf.Infinity))
        {
            if (hit.transform.gameObject.CompareTag("Player"))
            {
                PlayerHit playerHit = hit.transform.gameObject.GetComponent <PlayerHit>();
                playerHit.RestartLevel();
            }
            else
            {
                if (hit.transform.gameObject.CompareTag("Enemy"))
                {
                    EnemyHit enemyHit = hit.transform.gameObject.GetComponent <EnemyHit>();
                    enemyHit.Dead();
                }
            }
        }
    }