private void OnTriggerExit(Collider coll)
 {
     if (isActive)
     {
         if (coll.gameObject.tag == "Player")
         {
             PlayerHit playerHit = coll.gameObject.GetComponent <PlayerHit>();
             playerHit.GetComponent <PlayerMovement>().moveSpeed = 5f;
             playerHit.DisableTickDamage();
         }
     }
 }
 private void OnTriggerEnter(Collider coll)
 {
     if (isActive)
     {
         if (coll.gameObject.tag == "Player")
         {
             PlayerHit playerHit = coll.gameObject.GetComponent <PlayerHit>();
             playerHit.GetComponent <PlayerMovement>().moveSpeed = decreasedSpeed;
             playerHit.EnableTickDamage(damageAmount);
         }
     }
 }