public void Attack() { bossAi.SetIgnoreTime(); if (range < Boss.followRange - 1f) { Player.health -= Boss.damage; playerHit.PlayerHitAnim(); } }
public void Attack() { bossAi.SetIgnoreTime(); if (range < Boss.followRange - 1f) { Player.health -= Boss.damage; playerHit.PlayerHitAnim(); } }