/// <summary> /// 受到技能伤害 要减血 /// </summary> /// <param name="hurt"></param> private void OnSkillHit(int hurt) { currenAttribute.HP -= hurt; if (currenAttribute.HP <= 0) { currenAttribute.HP = 0; HUDUpdate(); //进入到死亡状态 playerFSM.ToNext(FSMState.Dead); } else { HUDUpdate(); } }