public override void Execute(PlayerFSM player) { player.DetectorHandler.InteractInteractable(); player.DetectorHandler.InteractSearchable(() => { player.DisableForTime(0.7f); player.Animator.SetTrigger("Search"); }); }
public override void Execute(PlayerFSM player) { player.DetectorHandler.InteractInteractable(); player.DetectorHandler.InteractSearchable(() => { player.DisableForTime(0.7f); player.Animator.SetTrigger("Search"); }); }