void OnPlayerExitMarket(PlayerExitMarketEvent e) { Debug.Log("Exiting Market, Destroying Resource Slot"); SelfDestruct(); }
public void ExitMarket(PlayerModel player) { PlayerExitMarketEvent playerExitMarketEvent = new PlayerExitMarketEvent(player); eventManager.DispatchEvent <PlayerExitMarketEvent>(playerExitMarketEvent); }
void OnPlayerExitMarket(PlayerExitMarketEvent e) { ChangeState(GameState.StarMenu); }