void OnPlayerExitMarket(PlayerExitMarketEvent e)
 {
     Debug.Log("Exiting Market, Destroying Resource Slot");
     SelfDestruct();
 }
        public void ExitMarket(PlayerModel player)
        {
            PlayerExitMarketEvent playerExitMarketEvent = new PlayerExitMarketEvent(player);

            eventManager.DispatchEvent <PlayerExitMarketEvent>(playerExitMarketEvent);
        }
Beispiel #3
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 void OnPlayerExitMarket(PlayerExitMarketEvent e)
 {
     ChangeState(GameState.StarMenu);
 }