void MoveCharacter(float accelerate, float steer)
    {
        _rigidBody.AddForce(transform.forward * accelerate * _speed);
        transform.Rotate(0, steer * _rotateSpeed, 0);

        if (accelerate > 0)
        {
            _playerEvents.Driving();
        }
        else if (accelerate == 0)
        {
            _playerEvents.Braking();
        }
    }