Exemple #1
0
 internal IEnumerator KickOffNewGame()
 {
     //yield return new WaitForSeconds(.5f);//allow for setup to finish
     playerControl.AddPlayers();
     boardControl.SetupPlayerPieces(playerControl.players);
     playerControl.PrepairePlayerForTurn();//todo replace with balanced first round function, ie player 1 less moves at start ect
     //ui_Control.SetGameBannerVisable(true);
     AllowInput();
     yield return(null);
 }