Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     distance = (transform.position - player.transform.position).magnitude;
     if (distance < minDistance)
     {
         Debug.Log(name + " is lighting player.");
         if (distance < maxDistance)
         {
             player.AddAgro(1);
         }
         else
         {
             player.AddAgro(1 - ((distance - maxDistance) / (minDistance - maxDistance)));
         }
     }
 }