Exemple #1
0
 public void ButtonPurchase()
 {
     if (dataGame.playerPurchase [dataGame.playerSelect].purchase)                   // purchased  => select
     {
         dataGame.playerActive = dataGame.playerSelect;
         player.ActivePlayer();
         uiManager.BackShop();
     }
     else
     {
         if (dataGame.coin < dataGame.playerPurchase [dataGame.playerSelect].coin)                   // not purchase
         {
             uiManager.Pingcoin();
         }
         else                                                                                  // purchase
         {
             PurchaseItem();
             CheckPurchase();
         }
     }
 }
Exemple #2
0
 void FixedUpdate()
 {
     s_Player.ActivePlayer();
 }