public void ShowSheJiLevel()
    {
        if (gameObject.activeSelf)
        {
            return;
        }
        gameObject.SetActive(true);
        AudioManager.Instance.PlaySFX(AudioListCtrl.GetInstance().AudioSheJiLevel);

        SheJiStarCount = PlayerAutoFire.GetPlayerShootLevelStar();
        //SheJiStarCount = 2; //test
        if (SheJiStarCount > 0)
        {
            //Shoe SheJi Star
            EventDelegate.Add(SheJiLevelTPos.onFinished, delegate {
                ShowSheJiStar_1();
            });
        }
        else
        {
            //Show SheJiLevel
            EventDelegate.Add(SheJiLevelTPos.onFinished, delegate {
                ActiveChengJiu();
            });
        }

        SheJiLevelTPos.ResetToBeginning();
        SheJiLevelTPos.enabled = true;
    }