public void ShowSheJiLevel() { if (gameObject.activeSelf) { return; } gameObject.SetActive(true); AudioManager.Instance.PlaySFX(AudioListCtrl.GetInstance().AudioSheJiLevel); SheJiStarCount = PlayerAutoFire.GetPlayerShootLevelStar(); //SheJiStarCount = 2; //test if (SheJiStarCount > 0) { //Shoe SheJi Star EventDelegate.Add(SheJiLevelTPos.onFinished, delegate { ShowSheJiStar_1(); }); } else { //Show SheJiLevel EventDelegate.Add(SheJiLevelTPos.onFinished, delegate { ActiveChengJiu(); }); } SheJiLevelTPos.ResetToBeginning(); SheJiLevelTPos.enabled = true; }