void GetInput()
    {
        float steerTmp = 0f;

        if (mGameTime > 0)
        {
            steerTmp = pcvr.mGetSteer;
        }
        else
        {
            MouseDownCountP_1 = 0f;
            MouseDownCountP_2 = 0f;
        }
        //Debug.Log("MouseDownCountP_1 " + MouseDownCountP_1 + ", MouseDownCountP_2 " + MouseDownCountP_2);

        if (IsActiveBingLu)
        {
            steerTmp *= 3f;
            if (steerTmp > 1f)
            {
                steerTmp = 1f;
            }
        }

        mSteer = steerTmp;
        if (Mathf.Abs(mSteer) < 0.1f)
        {
            mSteer = 0f;
        }

        float rotSpeed = PlayerZhuanXiangVal * mSteer * Time.smoothDeltaTime;

        if (mSteer > 0f && !IsDonotTurnRight)
        {
            if (mSteer - OldSteer > 0f)
            {
                mSteerTimeCur += GameCtrlXK.GetInstance().PlayerSteerKey *maxSteerTime;
                if (mSteerTimeCur > maxSteerTime)
                {
                    mSteerTimeCur = maxSteerTime;
                }
            }
            else if (mSteer - OldSteer < 0f)
            {
                mSteerTimeCur -= GameCtrlXK.GetInstance().PlayerSteerKey *maxSteerTime;
                if (mSteerTimeCur < 0f)
                {
                    mSteerTimeCur = 0f;
                }
            }
            OldSteer = mSteer;

            if (TengManInfoCtrl.GetInstance().GetIsActiveTengManInfo())
            {
                PlayerTran.Rotate(0, -rotSpeed, 0);
            }
            else
            {
                PlayerTran.Rotate(0, rotSpeed, 0);
            }

            bIsTurnLeft = false;
            if (!bIsTurnRight)
            {
                bIsTurnRight = true;
                PlayerAutoFire.ActiveIsTurnRight();
                if (mSpeed > 15f && !pcvr.IsPlayerHitShake)
                {
                    pcvr.OpenQiNangZuo();
                    pcvr.CloseQiNangYou();
                }
            }

            if (Mathf.Abs(mSteer) < 0.4f)
            {
                bIsTurnRight = false;
                if (!pcvr.IsPlayerHitShake)
                {
                    pcvr.CloseQiNangZuo();
                }
            }
        }
        else if (mSteer < 0f && !IsDonotTurnLeft)
        {
            if (mSteer - OldSteer > 0f)
            {
                mSteerTimeCur += GameCtrlXK.GetInstance().PlayerSteerKey *maxSteerTime;
                if (mSteerTimeCur > 0f)
                {
                    mSteerTimeCur = 0f;
                }
            }
            else if (mSteer - OldSteer < 0f)
            {
                mSteerTimeCur -= GameCtrlXK.GetInstance().PlayerSteerKey *maxSteerTime;
                if (mSteerTimeCur < -maxSteerTime)
                {
                    mSteerTimeCur = -maxSteerTime;
                }
            }
            OldSteer = mSteer;

            if (TengManInfoCtrl.GetInstance().GetIsActiveTengManInfo())
            {
                PlayerTran.Rotate(0, -rotSpeed, 0);
            }
            else
            {
                PlayerTran.Rotate(0, rotSpeed, 0);
            }

            bIsTurnRight = false;
            if (!bIsTurnLeft)
            {
                bIsTurnLeft = true;
                PlayerAutoFire.ActiveIsTurnLeft();
                if (mSpeed > 15f && !pcvr.IsPlayerHitShake)
                {
                    pcvr.OpenQiNangYou();
                    pcvr.CloseQiNangZuo();
                }
            }

            if (Mathf.Abs(mSteer) < 0.4f)
            {
                bIsTurnLeft = false;
                if (!pcvr.IsPlayerHitShake)
                {
                    pcvr.CloseQiNangYou();
                }
            }
        }
        else
        {
            OldSteer      = 0f;
            mSteerTimeCur = 0f;

            PlayerAutoFire.ResetIsTurn();
            bIsTurnLeft  = false;
            bIsTurnRight = false;
        }

        ChuanShenScript.UpdateChuanShenAction(bIsTurnLeft, bIsTurnRight);
        ZhuJiaoNanScript.UpdateZhuJiaoNanAction(bIsTurnLeft, bIsTurnRight);
        float   maxAngle  = 15f;
        Vector3 rotationA = PlayerTran.localEulerAngles;

        if (AutoFireScript.CheckPlayerDownIsHit())
        {
            rotationA = PlayerTran.localEulerAngles;
        }

        float angleZ = -(mSteerTimeCur * maxAngle) / maxSteerTime;

        if (angleZ < -maxAngle)
        {
            angleZ = -maxAngle;
        }
        else if (angleZ > maxAngle)
        {
            angleZ = maxAngle;
        }
        rotationA.z = angleZ;

        if (CartoonShootPlayerCtrl.IsActiveRunPlayer)
        {
            return;
        }
        PlayerTran.localEulerAngles = rotationA;
    }