public override void RunPlayerState() { base.RunPlayerState(); GetMovementInput(); isGrounded = GroundCheck(); //SlopeCheck(); playerAnimationController.HandlePlayerIsGrounded(isGrounded); }
public override void RunPlayerState() { base.RunPlayerState(); GetMovementInput(); isGrounded = GroundCheck(); //SlopeCheck(); playerAnimationController.HandlePlayerIsGrounded(isGrounded); }