Exemple #1
0
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    //{
    //
    //}

    // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    //{
    //
    //}

    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        PlayerAnimationController playerAnimationController = FindObjectOfType <PlayerAnimationController>();

        if (!playerAnimationController || playerAnimationController == null)
        {
            Debug.LogWarning("Not playeranimationcontroller found for CombatAnimationFinished script");
        }
        else
        {
            if (stateInfo.IsName("ComboEndState"))
            {
                playerAnimationController.HandleCombatAnimationFinished();
            }
        }
    }