Exemple #1
0
    public void GameUpdate()
    {
        interactionController.GameUpdate();
        if (ControlMode == GameData.ControlType.CHARACTER && IsPlayerAllowedToMove)
        {
            Vector3 direction = new Vector3(playerMasterRef.controls.GetHorizontalAxis(), 0.0f, playerMasterRef.controls.GetVerticalAxis());

            if (direction != Vector3.zero)
            {
                isMoving = true;
                playerHolder.rotation = Quaternion.Slerp(
                    playerHolder.rotation,
                    Quaternion.LookRotation(direction),
                    Time.deltaTime * turnSpeed
                    );

                transform.Translate(new Vector3(0, 0, movementSpeed * Time.deltaTime), playerHolder);
            }
            else
            {
                isMoving = false;
            }
        }

        animationController.GameUpdate();
    }