public override void UnEquipItem(Player.theHero user)
        {
            base.UnEquipItem(user);

            user.setHero_lucky(user.getHero_lucky() - getAdd_lucky());
            user.setHero_charm(user.getHero_charm() + getAdd_charm());
        }
 public override void UnEquipItem(Player.theHero user)
 {
     base.UnEquipItem(user);
     user.setHero_face(user.getHero_face() - getAdd_face());
     user.setHero_agility(user.getHero_agility() - getAdd_agility());
     user.setHero_charm(user.getHero_charm() - getAdd_charm());
 }
Exemple #3
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 public override void EquipItem(Player.theHero user)
 {
     base.EquipItem(user);
     user.setHero_face(user.getHero_face() + getAdd_face());
     user.setHero_endurance(user.getHero_endurance() + getAdd_endurance());
     user.setHero_charm(user.getHero_charm() + getAdd_charm());
 }
Exemple #4
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 public override void UnEquipItem(Player.theHero user)
 {
     base.UnEquipItem(user);
     user.setHero_strength(user.getHero_strength() - getAdd_strength());
     user.setHero_charm(user.getHero_charm() - getAdd_charm());
 }
Exemple #5
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 public override void EquipItem(Player.theHero user)
 {
     base.EquipItem(user);
     user.setHero_agility(user.getHero_agility() + getAdd_agility());
     user.setHero_charm(user.getHero_charm() + getAdd_charm());
 }