public void Home() { //Update Score playFabManager.LoadingMessage("Updating data..."); UpdatePlayFabManagerInfo(); var request = new UpdatePlayerStatisticsRequest { Statistics = new List <StatisticUpdate> { new StatisticUpdate { StatisticName = "score", Value = Score } } }; PlayFabClientAPI.UpdatePlayerStatistics(request, SuccessUpdate, FailedUpdate); }
public void RedCar() { if (playFabMananger.Player_Coin >= 5000) { playFabMananger.Player_Coin -= 5000; txtCoins.text = playFabMananger.Player_Coin.ToString(); //Playfab Sync Data PlayerDataTitle("car", "rouge"); carAmount = 5000; } else { playFabMananger.LoadingMessage("Not enough Coins..."); playFabMananger.LoadingHide(); } }
private void LeaderBoardFailed(PlayFabError err) { playFabManager.LoadingMessage(err.ErrorMessage); playFabManager.LoadingHide(); }
private void Awake() { playFabManager = GameObject.Find("PlayFabManager").GetComponent <PlayFabManager>(); playFabManager.LoadingMessage("Loading LeaderBoard..."); ReadLeaderBoard(); }
public void RegisterPlayer() { playFabmanager.LoadingMessage("Connecting server..."); var request = new RegisterPlayFabUserRequest() { Email = ifEmail.text, Password = ifPassword.text, DisplayName = ifDisplayName.text, Username = ifDisplayName.text }; PlayFabClientAPI.RegisterPlayFabUser(request, Success, Failed); }