public override void OnLanguageChange() { this.Text_Setting.text = GameLogic.Hold.Language.GetLanguageByTID("设置_标题", Array.Empty <object>()); this.mMusicCtrl.UpdateLanguage(); this.mSoundCtrl.UpdateLanguage(); this.mLanguageCtrl.UpdateLanguage(); this.mQualityCtrl.UpdateLanguage(); this.mProducterCtrl.UpdateLanguage(); this.mReportCtrl.UpdateLanguage(); this.update_userid(); string languageByTID = GameLogic.Hold.Language.GetLanguageByTID("AppVersion", Array.Empty <object>()); object[] args = new object[] { languageByTID, PlatformHelper.GetAppVersionName().ToString() }; string str2 = Utils.FormatString("{0}: {1}", args); this.Text_Version.text = str2; }