private void DrawGameplay() { //background.Draw(spriteBatch); platformHelper.Draw(spriteBatch); particleHelper.Draw(spriteBatch); player.Draw(spriteBatch); lava.Draw(spriteBatch); heightDisplay.Draw(spriteBatch); }
private void DrawGameplay() { //background.Draw(spriteBatch); platformHelper.Draw(spriteBatch); particleHelper.Draw(spriteBatch); player.Draw(spriteBatch); lava.Draw(spriteBatch); heightDisplay.Draw(spriteBatch); }