protected override void CreateWindow()
        {
            var flags = OpenGLContextFlags.Compat;

            if (DebugLevel != GraphicsDebugLevel.None)
            {
                flags |= OpenGLContextFlags.Debug;
            }
            _gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
            _gameBackgroundWindow.Hide();

            GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext);
            GameContext.Initialize(_gameBackgroundWindow);
        }
        public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
        {
            OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);
            NativeWindowBase  window  = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);

            context.Initialize(window);
            context.MakeCurrent(window);

            GL.LoadBindings(new OpenToolkitBindingsContext(context.GetProcAddress));

            context.MakeCurrent(null);

            return(new SPBOpenGLContext(context, window));
        }
Exemple #3
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        static void Main(string[] args)
        {
            SwappableNativeWindowBase window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 250, 250);

            window.Show();

            OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat);

            context.Initialize(window);
            context.MakeCurrent(window);

            GL.LoadBindings(new OpenToolkitBindingsContext(context));

            GL.ClearColor(1.0f, 0.5f, 1.0f, 1.0f);
            GL.Clear(ClearBufferMask.ColorBufferBit);

            window.SwapBuffers();

            Console.WriteLine($"OpenGL vendor: {GL.GetString(StringName.Vendor)}");
            Console.WriteLine($"OpenGL version: {GL.GetString(StringName.Version)}");
            Console.WriteLine($"OpenGL renderer: {GL.GetString(StringName.Renderer)}");
            Console.WriteLine($"OpenGL context profile mask: {GL.GetInteger((GetPName)All.ContextProfileMask)}");
            Console.WriteLine($"OpenGL context flags: {GL.GetInteger((GetPName)All.ContextFlags)}");

            Thread.Sleep(2000);

            window.Dispose();

            Console.WriteLine($"Dispose OpenGL context!");
            context.Dispose();

            string vendor2 = GL.GetString(StringName.Vendor);

            Console.WriteLine($"OpenGL vendor: {vendor2}");

            window.Dispose();
        }