// Start is called before the first frame update
    void Start()
    {
        // For the PickupPosition List, we add all the pickup positions in the scene to the list

        foreach (var pos in PickupManager.GetPickupPositions())
        {
            _pickupPositions.Add(pos);
        }
        _pickupOffSet = _pickupPositions.Count - 1;

        foreach (var pos in MobManager.GetMobPositions())
        {
            Debug.Log(pos.ToString());
            _pickupPositions.Add(pos);
        }

        _mobOffSet = _pickupPositions.Count - 1;

        // We reserve the last element in the list for the LevelPortal position
        _pickupPositions.Add(_levelPortal.transform.position);

        CreateBlips();
    }