private IEnumerator SetupRound() { yield return(new WaitForEndOfFrame()); int index = Random.Range(1, 3); if (index == 1) { Player1.transform.position = SpawnTop.position; Player2.transform.position = SpawnBottom.position; } else { Player1.transform.position = SpawnBottom.position; Player2.transform.position = SpawnTop.position; } AssignWeapons(); pm.ClearPickups(); pm.SpawnPickups(); }