private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Paddle") { SoundSystem SFXPlayer = FindObjectOfType <SoundSystem>(); if (SFXPlayer) { SFXPlayer.PlayClip(pickupSound); } pickupTable.ApplyEffect(pickupType); DestroyThis(); } if (collision.gameObject.tag == "LoseCollider") { DestroyThis(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == tags.PADDLE) { SoundSystem SFXPlayer = FindObjectOfType <SoundSystem>(); if (SFXPlayer) { SFXPlayer.PlayClipOnce(pickupSound); } pickupTable.ApplyEffect(pickupType); DestroyThis(); } if (collision.gameObject.tag == tags.LOSE_COLLIDER) { DestroyThis(); } }