public void Initialise(Scene scene) { scene.OnRendering += () => { for (int i = 0; i < 10; ++i) { _physics.Update(); } }; _physics.AddStaticPlane(new ShapeParameters(new Vector3(0.0, 0.0, 0.0), new Transform(new Vector3(0.0, -1.0, 0.0), new Quaternion(0.0, 0.0, 0.0, 1.0)), null), new Vector3(0.0, 1.0, 0.0), 1.0); for (var height = 0.5f; height < 22.0f; height += 1.3f) { for (var i = -5.0f; i < 5.0f; i += 1.1f) { var cube = scene.CreateCube(); _cubes.Add(cube); var x = -height / 10.0f; var y = height; var z = i; _physics.AddBox(new ShapeParameters(new Vector3(0.0, 0.0, 0.0), new Transform(new Vector3(x, y, z), new Quaternion(0.0, 0.0, 0.0, 1.0)), cube), new Vector3(0.5, 0.5, 0.5)); } } _physics.Update(); }