public override void Initialize()
        {
            var model = GetModelFromOwner();

            if (model != null)
            {
                Vector3[] vertices;
                int[]     indices;

                ModelDataExtractor.GetVerticesAndIndicesFromModel(
                    model,
                    out vertices,
                    out indices);

                Mesh = new StaticMesh(
                    MathConverter.Convert(vertices),
                    indices,
                    new BEPUutilities.AffineTransform(
                        MathConverter.Convert(Manager.Owner.Location)));
                Mesh.Tag = Manager.Owner.ID;

                PhysicsEngine.AddStaticMesh(Mesh);
            }
        }