public static NetworkStatisticsToString ( ) : string | ||
Résultat | string |
public void LogStats() { if (this.LogTrafficStats) { Debug.Log("SupportLogger " + PhotonNetwork.NetworkStatisticsToString()); } }
// Token: 0x0600C2B8 RID: 49848 RVA: 0x0046DD14 File Offset: 0x0046BF14 public void ANKNFCMMJHD() { if (this.LogTrafficStats) { Debug.Log("<command>" + PhotonNetwork.NetworkStatisticsToString()); } }
private void OnGUI() { //接続状態及びリージョンの表示 string region = PhotonNetwork.CloudRegion ?? ""; GUILayout.Label(PhotonNetwork.NetworkStatisticsToString() + "\n" + region, uStyle); }
// Token: 0x0600C2C6 RID: 49862 RVA: 0x0046DF1D File Offset: 0x0046C11D public void EAGBMGICBHE() { if (this.LogTrafficStats) { Debug.Log("_BlurVector" + PhotonNetwork.NetworkStatisticsToString()); } }
// Token: 0x0600C2C2 RID: 49858 RVA: 0x0046DE3D File Offset: 0x0046C03D public void MIEMJDALBCF() { if (this.LogTrafficStats) { Debug.Log("_Value3" + PhotonNetwork.NetworkStatisticsToString()); } }
public void LogStats() { if (!this.LogTrafficStats) { return; } Debug.Log((object)("SupportLogger " + PhotonNetwork.NetworkStatisticsToString())); }
/// <summary> /// the function will try to connect to the photon network, /// </summary> private void Connect() { // we check if we are connected or not, if (PhotonNetwork.IsConnected) { // reset connection PhotonNetwork.Disconnect(); } PhotonNetwork.ConnectUsingSettings(); PhotonNetwork.GameVersion = gameVersion; Debug.Log(PhotonNetwork.NetworkStatisticsToString()); // Expecting OnConnectedToMaster while in this state this.state = ConnectionState.CONNECTING; }
private void Update() { if (this.mState == MyPhoton.MyState.NOP) { return; } NetworkReachability internetReachability = Application.get_internetReachability(); if (this.mState != MyPhoton.MyState.NOP && internetReachability != this.mNetworkReach && this.mNetworkReach != null) { this.LogWarning("internet reach change to " + (object)internetReachability + "\n" + this.GetTrafficState()); } this.mNetworkReach = internetReachability; if (this.mState != MyPhoton.MyState.ROOM) { this.mDelaySec = -1f; this.mSendRoomMessageID = 0; } else if ((double)(SupportClass.GetTickCount() - PhotonNetwork.networkingPeer.get_TimestampOfLastSocketReceive()) < (double)this.TimeOutSec * 1000.0) { this.mDelaySec = -1f; } else { if ((double)this.mDelaySec < 0.0) { this.mDelaySec = 0.0f; this.LogWarning(PhotonNetwork.NetworkStatisticsToString() + "\n" + this.GetTrafficState()); } this.mDelaySec += Time.get_deltaTime(); if ((double)this.mDelaySec < (double)this.TimeOutSec) { return; } this.LogWarning("maybe connection lost."); this.LogWarning(PhotonNetwork.NetworkStatisticsToString() + "\n" + this.GetTrafficState()); this.Disconnect(); this.mError = MyPhoton.MyError.TIMEOUT2; } }
public void PhotonWindowCallback(int windowID) { try { GUILayout.Label($"State: {PhotonNetwork.NetworkClientState}"); if (GUILayout.Button("Toggle Offline Mode")) { PhotonNetwork.OfflineMode = !PhotonNetwork.OfflineMode; } if (PhotonNetwork.IsConnected && GUILayout.Button("Disconnect")) { PhotonNetwork.Disconnect(); } if (!PhotonNetwork.IsConnected && GUILayout.Button("Reconnect to Photon Cloud")) { //_hostedMode = false; PhotonNetwork.OfflineMode = false; FindObjectOfType <SteamAuth>().ConnectViaSteamAuthenticator(); } /* * _hostedMode = GUILayout.Toggle(_hostedMode, "Use Custom Photon Network"); * * if (_hostedMode && !PhotonNetwork.connected && !PhotonNetwork.connecting) { * GUILayout.Label("Server Address:"); * PhotonNetwork.PhotonServerSettings.ServerAddress * = GUILayout.TextField(PhotonNetwork.PhotonServerSettings.ServerAddress); * GUILayout.Label("Server Port:"); * PhotonNetwork.PhotonServerSettings.ServerPort * = ushort.TryParse(GUILayout.TextField( * PhotonNetwork.PhotonServerSettings.ServerPort.ToString()), out var serverPort) * ? serverPort * : 5055; * GUILayout.Label("Voice Server Port:"); * PhotonNetwork.PhotonServerSettings.VoiceServerPort * = ushort.TryParse(GUILayout.TextField( * PhotonNetwork.PhotonServerSettings.VoiceServerPort.ToString()), out var voiceServerPort) * ? voiceServerPort * : 5055; * if (!PhotonNetwork.offlineMode && !PhotonNetwork.connected && !PhotonNetwork.connecting) { * if (GUILayout.Button("Connect")) { * PhotonNetwork.offlineMode = false; * PhotonNetwork.PhotonServerSettings.HostType = ServerSettings.HostingOption.SelfHosted; * PhotonNetwork.PhotonServerSettings.PunLogging = PhotonLogLevel.Full; * PhotonNetwork.PhotonServerSettings.NetworkLogging = DebugLevel.ALL; * FindObjectOfType<SteamAuth>().ConnectViaSteamAuthenticator(); * } * } * } */ GUILayout.BeginHorizontal(); GUILayout.Label("Network Stats"); var statsStr = PhotonNetwork.NetworkStatisticsToString() .Replace(". ", ".\n"); var boxMaxWidth = 500; var height = GUI.skin.box.CalcHeight(new GUIContent(statsStr), boxMaxWidth); GUILayout.Box( statsStr, GUILayout.Width(boxMaxWidth), GUILayout.Height(height) ); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Reset Stats")) { PhotonNetwork.NetworkStatisticsReset(); } GUILayout.EndHorizontal(); if (GUI.changed) { photonWindowRect.height = 100f; } } catch { // ok } GUI.DragWindow(); }
// Update is called once per frame void Update() => stausText.text = PhotonNetwork.NetworkStatisticsToString();