ConnectUsingSettings() private méthode

private ConnectUsingSettings ( ) : void
Résultat void
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings(); // connects to master photon server
 }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings(gameVersion);
 }
Exemple #3
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 void Start()
 {
     PhotonNetwork.ConnectUsingSettings("v1.0.0");
 }
 private void OnEnable()
 {
     PhotonNetwork.ConnectUsingSettings(NetworkVersion);
 }
Exemple #5
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 void Start()
 {
     PhotonNetwork.GameVersion = gameVersion;
     PhotonNetwork.ConnectUsingSettings();
     connectionInfoText.text = "게임 시작 준비 중...";
 }
 private void Start()
 {
     PhotonNetwork.ConnectUsingSettings();
     print("Connecting...");
 }
 public void Connect(CallbackFn onConnected, CallbackFn onConnectionFailed)
 {
     this.onConnected        = onConnected;
     this.onConnectionFailed = onConnectionFailed;
     PhotonNetwork.ConnectUsingSettings(version);
 }
 // Start is called before the first frame update
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings(); //Connects to Photon master servers
 }
Exemple #9
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 public void Connect()
 {
     PhotonNetwork.logLevel = PhotonLogLevel.Full;
     PhotonNetwork.ConnectUsingSettings("0.2");
 }
 // Update is called once per frame
 void Connect()
 {
     PhotonNetwork.ConnectUsingSettings("0.0.4");
 }
 // Use this for initialization
 void Start()
 {
     print("Connecting to network..");
     PhotonNetwork.ConnectUsingSettings("0.1");
 }
Exemple #12
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 // Start is called before the first frame update
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings(); //Server'a bağlanıyoruz.
 }
Exemple #13
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 public override void OnDisconnected(DisconnectCause cause)
 {
     PhotonNetwork.ConnectUsingSettings();
 }
Exemple #14
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 void Start()
 {
     print("Connecting to server...");
     PhotonNetwork.ConnectUsingSettings("0.0.0");
     PhotonNetwork.autoJoinLobby = false;
 }
Exemple #15
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 void OnFailedToConnectToPhoton()
 {
     Debug.Log("Onfailedtoconnecttophoton");
     PhotonNetwork.ConnectUsingSettings(null);
 }
 public void Connect()
 {
     PhotonNetwork.ConnectUsingSettings();
     SceneManager.LoadScene("Gameplay", LoadSceneMode.Single);
 }
Exemple #17
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 void Start()
 {
     Debug.Log("lobbyStart()");
     PhotonNetwork.playerName = PlayerPrefs.GetString("name");        //同じ名前にすると狂う
     PhotonNetwork.ConnectUsingSettings(null);
 }
 private void Awake()
 {
     PhotonNetwork.ConnectUsingSettings(VersionName);
 }
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings();
 }
Exemple #20
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 // MonoBehaviourではなくMonoBehaviourPunCallbacksを継承して、Photonのコールバックを受け取れるようにする
 private void Start()
 {
     // PhotonServerSettingsに設定した内容を使ってマスターサーバーへ接続する
     PhotonNetwork.ConnectUsingSettings();
 }
Exemple #21
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 void Awake()
 {
     PhotonNetwork.AutomaticallySyncScene = true;
     PhotonNetwork.GameVersion            = this.gameVersion;
     PhotonNetwork.ConnectUsingSettings();
 }
Exemple #22
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    // --- Buttons methods ---

    public void OnConnectButtonClicked()
    {
        connectingText.text       = "Searching...";
        PhotonNetwork.GameVersion = GameVersion;
        PhotonNetwork.ConnectUsingSettings();
    }
Exemple #23
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 // Use this for initialization
 void Start()
 {
     //this line allows us to connect to the network. The only argument is the version of the application.
     PhotonNetwork.ConnectUsingSettings("0.1");
 }
Exemple #24
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 //public GameObject[] camera;
 // Use this for initialization
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings(version);
     var temp = PhotonVoiceNetwork.Client;
 }
Exemple #25
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 // 네트워크 연결이 끊겼을 때
 public override void OnDisconnected(DisconnectCause cause)
 {
     connectionInfoText.text = "오프라인 : 게임 접속 재시도 중...";
     PhotonNetwork.ConnectUsingSettings();
 }
Exemple #26
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 /// <summary>
 /// 连接
 /// </summary>
 public void OnClickConnect()
 {
     PhotonNetwork.ConnectUsingSettings(null);
     PhotonHandler.StopFallbackSendAckThread();          // 这在案例中被用于后台超时!
 }
 public void Start()
 {
     PhotonNetwork.ConnectUsingSettings("1.0");
     var temp = PhotonVoiceNetwork.Client;
 }
Exemple #28
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 public void JoinLobby()
 {
     PhotonNetwork.ConnectUsingSettings();
 }
 private void ConnectToServer()
 {
     PhotonNetwork.ConnectUsingSettings();
     Debug.Log("Try connecting to Server...");
 }
Exemple #30
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 void Start()
 {
     PhotonNetwork.ConnectUsingSettings("TanksPUN_v1.0");
 }