ConnectUsingSettings() private method

private ConnectUsingSettings ( ) : void
return void
Ejemplo n.º 1
0
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings(); // connects to master photon server
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings(gameVersion);
 }
Ejemplo n.º 3
0
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings("v1.0.0");
 }
 private void OnEnable()
 {
     PhotonNetwork.ConnectUsingSettings(NetworkVersion);
 }
Ejemplo n.º 5
0
 void Start()
 {
     PhotonNetwork.GameVersion = gameVersion;
     PhotonNetwork.ConnectUsingSettings();
     connectionInfoText.text = "게임 시작 준비 중...";
 }
Ejemplo n.º 6
0
 private void Start()
 {
     PhotonNetwork.ConnectUsingSettings();
     print("Connecting...");
 }
 public void Connect(CallbackFn onConnected, CallbackFn onConnectionFailed)
 {
     this.onConnected        = onConnected;
     this.onConnectionFailed = onConnectionFailed;
     PhotonNetwork.ConnectUsingSettings(version);
 }
Ejemplo n.º 8
0
 // Start is called before the first frame update
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings(); //Connects to Photon master servers
 }
Ejemplo n.º 9
0
 public void Connect()
 {
     PhotonNetwork.logLevel = PhotonLogLevel.Full;
     PhotonNetwork.ConnectUsingSettings("0.2");
 }
Ejemplo n.º 10
0
 // Update is called once per frame
 void Connect()
 {
     PhotonNetwork.ConnectUsingSettings("0.0.4");
 }
 // Use this for initialization
 void Start()
 {
     print("Connecting to network..");
     PhotonNetwork.ConnectUsingSettings("0.1");
 }
Ejemplo n.º 12
0
 // Start is called before the first frame update
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings(); //Server'a bağlanıyoruz.
 }
Ejemplo n.º 13
0
 public override void OnDisconnected(DisconnectCause cause)
 {
     PhotonNetwork.ConnectUsingSettings();
 }
Ejemplo n.º 14
0
 void Start()
 {
     print("Connecting to server...");
     PhotonNetwork.ConnectUsingSettings("0.0.0");
     PhotonNetwork.autoJoinLobby = false;
 }
Ejemplo n.º 15
0
 void OnFailedToConnectToPhoton()
 {
     Debug.Log("Onfailedtoconnecttophoton");
     PhotonNetwork.ConnectUsingSettings(null);
 }
 public void Connect()
 {
     PhotonNetwork.ConnectUsingSettings();
     SceneManager.LoadScene("Gameplay", LoadSceneMode.Single);
 }
Ejemplo n.º 17
0
 void Start()
 {
     Debug.Log("lobbyStart()");
     PhotonNetwork.playerName = PlayerPrefs.GetString("name");        //同じ名前にすると狂う
     PhotonNetwork.ConnectUsingSettings(null);
 }
 private void Awake()
 {
     PhotonNetwork.ConnectUsingSettings(VersionName);
 }
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings();
 }
Ejemplo n.º 20
0
 // MonoBehaviourではなくMonoBehaviourPunCallbacksを継承して、Photonのコールバックを受け取れるようにする
 private void Start()
 {
     // PhotonServerSettingsに設定した内容を使ってマスターサーバーへ接続する
     PhotonNetwork.ConnectUsingSettings();
 }
Ejemplo n.º 21
0
 void Awake()
 {
     PhotonNetwork.AutomaticallySyncScene = true;
     PhotonNetwork.GameVersion            = this.gameVersion;
     PhotonNetwork.ConnectUsingSettings();
 }
Ejemplo n.º 22
0
    // --- Buttons methods ---

    public void OnConnectButtonClicked()
    {
        connectingText.text       = "Searching...";
        PhotonNetwork.GameVersion = GameVersion;
        PhotonNetwork.ConnectUsingSettings();
    }
Ejemplo n.º 23
0
 // Use this for initialization
 void Start()
 {
     //this line allows us to connect to the network. The only argument is the version of the application.
     PhotonNetwork.ConnectUsingSettings("0.1");
 }
Ejemplo n.º 24
0
 //public GameObject[] camera;
 // Use this for initialization
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings(version);
     var temp = PhotonVoiceNetwork.Client;
 }
Ejemplo n.º 25
0
 // 네트워크 연결이 끊겼을 때
 public override void OnDisconnected(DisconnectCause cause)
 {
     connectionInfoText.text = "오프라인 : 게임 접속 재시도 중...";
     PhotonNetwork.ConnectUsingSettings();
 }
Ejemplo n.º 26
0
 /// <summary>
 /// 连接
 /// </summary>
 public void OnClickConnect()
 {
     PhotonNetwork.ConnectUsingSettings(null);
     PhotonHandler.StopFallbackSendAckThread();          // 这在案例中被用于后台超时!
 }
Ejemplo n.º 27
0
 public void Start()
 {
     PhotonNetwork.ConnectUsingSettings("1.0");
     var temp = PhotonVoiceNetwork.Client;
 }
Ejemplo n.º 28
0
 public void JoinLobby()
 {
     PhotonNetwork.ConnectUsingSettings();
 }
 private void ConnectToServer()
 {
     PhotonNetwork.ConnectUsingSettings();
     Debug.Log("Try connecting to Server...");
 }
Ejemplo n.º 30
0
 void Start()
 {
     PhotonNetwork.ConnectUsingSettings("TanksPUN_v1.0");
 }