private static void ResourcesOfTexture() { ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(".png"); ResBase.Suffixs.Add(".jpg"); ResBase.Suffixs.Add(".tga"); ResBase.Suffixs.Add(".psd"); ResBase.RootPath = PathSystem.GetTextureRGBARoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty)); ResBase.RootPath = PathSystem.GetTextureRGBRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty)); ResBase.RootPath = PathSystem.GetTextureShaderRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty)); ResBase.RootPath = PathSystem.GetReservedPrefabRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty)); }