private static void ResourcesOfAudios()
 {
     ResBase.Suffixs.Clear();
     ResBase.Suffixs.Add(".wav");
     ResBase.Suffixs.Add(".mp3");
     ResBase.RootPath = PathSystem.GetAudioRoot(PathType.absPath);
     ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(false, "*", false, string.Empty));
 }