private static void ResourcesOfTexture()
 {
     ResBase.Suffixs.Clear();
     ResBase.Suffixs.Add(".png");
     ResBase.Suffixs.Add(".jpg");
     ResBase.Suffixs.Add(".tga");
     ResBase.Suffixs.Add(".psd");
     ResBase.RootPath = PathSystem.GetTextureRGBARoot(PathType.absPath);
     ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty));
     ResBase.RootPath = PathSystem.GetTextureRGBRoot(PathType.absPath);
     ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty));
     ResBase.RootPath = PathSystem.GetTextureShaderRoot(PathType.absPath);
     ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty));
     ResBase.RootPath = PathSystem.GetReservedPrefabRoot(PathType.absPath);
     ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty));
 }