// Use this for initialization
 public override void DriverSetup()
 {
     _mngSystem = gobSystemManager.GetComponent<ParticleManager>();
     sysMySys = gameObject.GetComponent<ParticleSystem>() as ParticleSystem;
     _mngSystem.RegisterSystem(sysMySys, this);
     renSystemRenderer = sysMySys.GetComponent<Renderer>() as Renderer;
     AdditionalSetup();
 }