public void Collision() { if (sound != null) { if (SecurePlayerPrefs.GetInt("soundfx", 0) == 0) { Instantiate(sound, transform.position, transform.rotation); } } particleManager.SpawnParticle(transform.position, color); if (gameObject.tag == "Bomb") { particleManager.Bomb(new Vector3(transform.position.x, transform.position.y, 5)); } gameObject.SetActive(false); }