Exemple #1
0
        public void Dispose()
        {
            _game.PlayerData.BossPlayTime(_boss.BossType, _game.PlayerData.BossPlayTime(_boss.BossType) + _playTime);

            MoverManager.Clear();
            ParticleManager.Clear();

            foreach (var bullet in _bullets)
            {
                bullet.Destroy();
            }

            _bullets.RemoveAll(b => !b.Used);

            _boss.Dispose();
            _player.Dispose();

            // Should be loaded
            _boss = null;

            _endGame = false;
            _cameraZoomTimer.Stop();
            _explosionTimer.Stop();
            _gameIsFinished = false;
            _ready          = false;
            _game.Camera.SetZoom(1f);
            _transitioningToEndGame = false;
            _cantMove = false;
        }
Exemple #2
0
        public void ShutDown()
        {
            if (nextScene == SceneType.Pause)
            {
                return;
            }

            map.Clear();                            //マップ解放
            map = null;
            gameManager.ReleaseMap();

            mapItemManager.Initialize();            //Item解放
            mapItemManager = null;

            pManager.Clear();
            pManager         = null;
            characterManager = null;

            gameManager.EnemySetting.Clear();

            ui = null;

            stageManager.ReleaseBossBGM();
        }
Exemple #3
0
 /// <summary>
 /// Clear all particles in the system
 /// </summary>
 /// <param name="withChildren">Should the childrens particles be stopped as well?</param>
 public void Clear(bool withChildren = true)
 {
     _manager.Clear(withChildren);
 }