public void IsOpened() { animator.SetBool("isOpenChest", true); ParkLevel levelScript = level.GetComponent <ParkLevel>(); levelScript.AddLunaKey(); }
void Start() { collider = GetComponent <BoxCollider2D>(); playerChar = GameObject.FindGameObjectWithTag("Player"); playerCollider = playerChar.GetComponent <CapsuleCollider2D>(); foreground = GameObject.FindGameObjectWithTag("Foreground"); tileMap = foreground.GetComponent <Tilemap>(); setBridgeTiles(); park = GameObject.FindGameObjectWithTag("Level").GetComponent <ParkLevel>(); bgMusic = GameObject.FindGameObjectWithTag("BG Music").GetComponent <AudioSource>(); }